![]() ![]() System Shock 2 is an FPS, but to leave it at that would be an inadequate description. Of course, those who have spent any time at all on the games forum could have told you all that, and I'm sure you didn't come here for a history lesson. However, the game did not catch on until it was too late, and it never became what could be considered a financial success. Critics hailed the game as revolutionary, and even today it holds a secure spot on the top of many peoples' lists of all time favorite games. Once again, the game was preceded by another popular First Person Shooter, this time it was Half-Life. In 1999, Looking Glass and Irrational Games tried again, and developed an entirely new story in the same universe as their last game, and carried on the spirit of a genre-spanning adventure with System Shock 2. The story of a rogue artificial intelligence being thwarted by the efforts of a courageous hacker simply went unheard. Though it offered true 3D and a deep story with fresh mechanics, the game simply didn't sell. System Shock was arguably one of the most innovative games of its time, however, as an FPS (a narrow and limiting definition) it regrettably disappeared within the shadow cast by the earlier release of Doom II. Activate the new mods via the button provided for that purpose.In 1994, Looking Glass Technologies began what would become a trend of coming out with a great game at a horrible time.Launch Blue Mod Manager, the new archives will be detected and decompressed.By default, it’s the "DMM" sub-folder of System Shock 2. Put all your archives in the folder containing the mods.The "AccFam_20" French patch will be developed later, currently unavailable.Download the "SHTUP-ND1" French patch if you have the SHTUP-ND1 mod.Download the "SCP4" French patch if you have the SCP beta 4 mod.You must download the "LP" (Low-Priority) French patch, it will translate the original resources of the game.*The SS2Tool program automatically installs New Dark and Blue Mod Manager which will be required for the patches listed below. Retail CD version: Install the latest official patch first, then SS2Tool! Steam version: Compatible, but installation of SS2Tools required! However, I spent weeks to translate the SHTUP-ND1 mod. Deu Sex, now known as Deus_nsf, spent days to correct, refine, standardize all texts and subtitles. In the future, I plan to work on the translation of new "HD" textures present in the AccFam_20 mod.Ģ022: Beta15 by Deus_nsf (formerly DEU SEX) and D.X.M (for SHTUP-ND1 French patch).Ī full revision was made by one of the former authors of this project. I also created a patch to translate the SCP v4 and SHTUP-ND1 mods because they have new contents in English, both in SRT files and textures. The Toxin-A logo is visible again in the research reports. Concerning the subtitles, timings corrections were made as well as the translation of all the lines remained in English. I also reread and made some corrections (especially spelling) on all of Mooztik’s SUB, SRT and STR files. This patch also contains a total of 682 new unique textures. The interface has been 100% redone as well as the loading bar. All textures have been redone because they did not use the game specific fonts (Square 721). I also thank him for giving me the source files of his Beta10 patch in 2015. Addition of new subtitles (vLogs.sub).Īll of the existing translated textures have been redone from scratch, except the navigation maps translated by To_an which I barely modified/corrected. Identical to the previous version but some files were updated. Very big job for French subtitles creation (20 new SUB files)! Added 7 new textures in the OBJ\TXT16 folder. Translation of certain textures such as the decks’ logos, the loading bar, the entire interface and all the navigation maps.Ģ016: Beta11 by "DEU SEX" and "MOOZTIK" ( ZylonBane for subtitles transcriptions) Creation of FON files to display special characters correctly. Added subtitles for the cinematic scenes. Resumption of the original authors’ work. ![]() Initial translation of STR files located in the INTRFACE and STRINGS sub-folders. I would therefore like to credit the following authors:Ģ004: Beta1 by "NEL MORANE", "CHRIS" and "OUAMDU" First of all, I want to make it clear that I’m not the only one behind this project.
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